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b616c728d7489fe55bedabc63b8a40c044b2dfbf
godot/scene
History
Mateo Dev .59 7ea690b94f Signals: tab_changed now is emitted when it's on scene tree
2020-02-27 21:27:52 +01:00
..
2d
Added missing destructor for Navigation2D
2020-02-25 23:43:59 +01:00
3d
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
animation
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
audio
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
debugger
Fix debugger crash inspecting freed object.
2020-02-25 15:00:52 +01:00
gui
Signals: tab_changed now is emitted when it's on scene tree
2020-02-27 21:27:52 +01:00
main
Improve the Node.add_child_below_node() documentation
2020-02-27 18:41:18 +01:00
resources
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
2020-02-27 21:10:09 +01:00
register_scene_types.cpp
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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