Files
godot/scene/gui
TechnoPorg d45ad9bc58 Use single-precision floats in GradientEdit
Gradient itself only uses single-precision floats, so using double-precision floats in GradientEdit is both unnecessary, and creates casting issues.
2022-06-28 11:55:08 -06:00
..
2022-05-20 22:40:38 +02:00
2022-05-20 22:40:38 +02:00
2022-06-22 16:04:33 +02:00
2022-06-22 16:04:33 +02:00
2022-05-20 22:40:38 +02:00
2022-04-22 12:08:46 +03:00
2022-04-22 12:08:46 +03:00
2022-04-11 12:51:54 +02:00
2022-02-07 09:55:25 -03:00
2022-05-10 19:34:48 +08:00
2022-05-20 22:40:38 +02:00
2022-02-05 02:11:32 +01:00
2022-05-26 05:12:57 -05:00