Files
godot/platform
Hein-Pieter van Braam a7fcdad16d X11: Finalize audiodrivers on exit
The audiodrivers loaded by OS_X11 are not destroyed before the
audioserver is. This causes a segfault on exit.

The code is taken from os_windows.cpp which did have the cleanup code.
2017-02-17 10:41:41 +01:00
..
2017-02-13 12:50:02 +01:00
2017-02-13 12:50:02 +01:00
2017-02-13 12:50:02 +01:00
2017-02-17 10:41:41 +01:00