Files
godot/servers/rendering/renderer_rd
Hugo Locurcio b9cfc74f29 Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.

On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
..
2022-01-20 16:47:25 +01:00
2021-05-03 21:54:11 +10:00