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ba0b93cf64d09daea03e80ecfcbea81d366f4313
godot/servers/rendering/renderer_rd/forward_clustered
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Chaosus f538376c3b Add CLIP_SPACE_FAR built-in to spatial shader
2024-08-27 08:48:46 +03:00
..
render_forward_clustered.cpp
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
2024-08-20 10:01:41 +02:00
render_forward_clustered.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
scene_shader_forward_clustered.cpp
Add CLIP_SPACE_FAR built-in to spatial shader
2024-08-27 08:48:46 +03:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
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