Files
godot/editor/icons
PouleyKetchoupp ba13d23140 KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).

Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).

RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
2021-06-04 11:40:36 -07:00
..
2021-05-25 10:23:57 +02:00
2020-11-30 16:48:52 +03:00

Editor icons

This folder contains all the icons used by Godot editor (except for platform icons which are located in their respective platform folder).

See Editor icons in the documentation for details on creating icons for the Godot editor.