Files
godot/scene/3d
PouleyKetchoupp ba13d23140 KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).

Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).

RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
2021-06-04 11:40:36 -07:00
..
2021-04-23 21:45:23 +02:00
2021-04-23 21:45:23 +02:00
2021-05-23 21:38:27 +02:00
2021-05-23 21:38:27 +02:00