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ba1be04547eb4347578091fdeef8e351db65c19c
godot
/
drivers
/
gles3
T
History
A Thousand Ships
6cb28e481f
Fix memory access error for
MultiMesh
with GLES3
...
Buffer was incorrectly assigned when invalid data was provided
2023-08-19 16:01:21 +02:00
..
effects
Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
2023-06-12 21:51:23 -07:00
environment
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
shaders
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
storage
Fix memory access error for
MultiMesh
with GLES3
2023-08-19 16:01:21 +02:00
rasterizer_canvas_gles3.cpp
fix GLES3 changing 2d shadow atlas size is broken
2023-08-16 15:58:23 +00:00
rasterizer_canvas_gles3.h
fix GLES3 changing 2d shadow atlas size is broken
2023-08-16 15:58:23 +00:00
rasterizer_gles3.cpp
Replace get_rendering_device() call to prevent crashes on OpenGL.
2023-06-06 23:29:36 +02:00
rasterizer_gles3.h
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp
Merge pull request
#80070
from clayjohn/GLES3-depth-prepass
2023-08-01 17:26:00 +02:00
rasterizer_scene_gles3.h
Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 09:10:00 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Check if shader cache directory is available before using cache
2023-07-25 14:33:37 +02:00
shader_gles3.h
fix gles texture uniform array binding
2023-05-26 23:11:02 +03:00