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ba65730cbf744b19f5f357cb6a0e4e748ea5f9f9
godot/servers/rendering/renderer_rd/forward_clustered
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Hugo Locurcio ba65730cbf Rename RID's getornull() to get_or_null()
2021-09-29 23:58:02 +02:00
..
render_forward_clustered.cpp
Rename RID's getornull() to get_or_null()
2021-09-29 23:58:02 +02:00
render_forward_clustered.h
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 23:43:26 +10:00
scene_shader_forward_clustered.cpp
Merge pull request #52409 from GiantBlargg/position-depth-pre-pass
2021-09-17 14:21:29 +02:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
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