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ba710dfde3098417e3e623a4efc41fa92ee4a99d
godot/drivers/gles3
History
Thaddeus Crews 821170f054 Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
Add specular occlusion from ambient light
2025-05-09 11:29:14 -05:00
..
effects
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
2025-05-09 11:29:14 -05:00
storage
Add specular occlusion from ambient light
2025-05-08 23:52:01 +02:00
rasterizer_canvas_gles3.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
rasterizer_canvas_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp
Add GLOBAL_GET cached macros.
2025-04-30 15:08:50 +01:00
rasterizer_gles3.h
rendering: compositor has is_opengl API; minor optimisations
2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp
Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
2025-05-09 11:29:14 -05:00
rasterizer_scene_gles3.h
Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-25 17:19:16 +00:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
shader_gles3.h
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
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