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godot/platform
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Rémi Verschelde 2e065d8ad0 Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
..
android
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
2019-09-20 23:18:40 +02:00
haiku
Remove libwebsocket. No longer used, yay!
2019-07-04 15:03:04 +02:00
iphone
iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
2019-08-21 22:22:18 +02:00
javascript
https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend
2019-08-12 21:59:27 +03:00
osx
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
server
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
uwp
Move CryptoCore to it's own folder.
2019-08-19 16:31:05 +02:00
windows
Fix misc. source comment typos
2019-09-19 14:36:52 -04:00
x11
[X11] set PID as window attribute
2019-09-11 10:13:48 +02:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
Always use lists for LIBS in SCons
2019-08-12 22:31:55 +02:00
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