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bac1073617c6bc70388e7b3df9d7dafeb8ec59cd
godot
/
scene
T
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Rémi Verschelde
bac1073617
Merge pull request
#36146
from akien-mga/doc-update
...
doc: Add BaseMaterial3D strings ported from SpatialMaterial
2020-02-12 21:48:05 +01:00
..
2d
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
3d
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
animation
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
audio
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
debugger
Visual GPU profiler and related profiling support in Vulkan.
2020-02-11 12:01:26 +01:00
gui
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
main
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
resources
doc: Add BaseMaterial3D strings ported from SpatialMaterial
2020-02-12 15:23:26 +01:00
register_scene_types.cpp
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00