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godot/servers/rendering/renderer_rd/forward_clustered
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Rémi Verschelde c30aa372ca Merge pull request #55029 from clayjohn/VULKAN-SRGB
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17 08:46:23 +01:00
..
render_forward_clustered.cpp
Fix multimesh still drawing when visible instances is zero
2021-11-12 21:51:14 -05:00
render_forward_clustered.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
scene_shader_forward_clustered.cpp
Merge pull request #55029 from clayjohn/VULKAN-SRGB
2021-11-17 08:46:23 +01:00
scene_shader_forward_clustered.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
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