This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
bae1dae12a282e2b4efbbfb00930351a39e3502e
godot
/
modules
/
fbx
History
Lukas Tenbrink
e2931a5c19
Make conversions from
NodePath
to
String
explicit.
2025-06-11 16:50:27 +02:00
..
doc_classes
…
editor
Implement naming version system for FBX and Blend importers like glTF
2025-06-10 09:42:54 -07:00
extensions
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
config.py
…
fbx_document.cpp
Make conversions from
NodePath
to
String
explicit.
2025-06-11 16:50:27 +02:00
fbx_document.h
Implement naming version system for FBX and Blend importers like glTF
2025-06-10 09:42:54 -07:00
fbx_state.cpp
…
fbx_state.h
Core: Convert
Pair
/
KeyValue
to
constexpr
2025-05-15 10:37:41 -05:00
register_types.cpp
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
register_types.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00