Files
godot/editor
asynts e564b4fd07 Refactor (and fix) how the connect button is disabled.
It should not be possible to click the "Connect" button unless

  - a node is selected, and
  - that node is valid in the current mode.

The modes are the default and advanced modes which allow connecting to scripts
and nodes respectively.
2020-01-16 12:35:41 +01:00
..
2020-01-01 11:16:22 +01:00
2020-01-15 22:32:08 +01:00
2020-01-15 00:49:52 +01:00