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godot/scene
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Raffaele Picca fe2cc6150e Added default values to particle turbulence.
2022-08-02 10:16:09 +02:00
..
2d
Merge pull request #63595 from reduz/remove-signal-connect-binds
2022-07-29 18:10:39 +02:00
3d
Change default material alpha scissor threshold to 0.5
2022-08-01 02:00:16 +02:00
animation
Fix AnimationNodeStateMachine::rename_node
2022-07-31 18:47:19 -03:00
audio
Implement BPM support
2022-07-23 07:31:17 +02:00
debugger
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
gui
Fix ColorPicker color and hsv sync issue
2022-08-01 23:05:44 +02:00
main
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
resources
Added default values to particle turbulence.
2022-08-02 10:16:09 +02:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_scene_types.cpp
Merge pull request #63161 from PrecisionRender/master
2022-07-29 08:07:13 +02:00
register_scene_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
scene_string_names.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
scene_string_names.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
SCsub
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
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