Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
bb3c8a06820511c7e9f88dcaf9db88ea677d6dfd
godot/drivers/gles3
T
History
Thaddeus Crews fbbb8a921b Merge pull request #115309 from Ivorforce/localvector-explicit-copy
Change copy constructor of `LocalVector` from implicit to explicit
2026-01-30 09:32:07 -06:00
..
effects
Fix glow visual compatibility regression (issue #112469)
2025-11-07 04:07:41 +00:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
DrawableTextures
2026-01-29 01:16:06 -08:00
storage
Merge pull request #115309 from Ivorforce/localvector-explicit-copy
2026-01-30 09:32:07 -06:00
rasterizer_canvas_gles3.cpp
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
DrawableTextures
2026-01-29 01:16:06 -08:00
rasterizer_gles3.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp
Fix OpenGL motion vector regression
2025-12-21 11:23:49 +11:00
rasterizer_scene_gles3.h
OpenGL: Split the ubos for motion vectors into separate uniforms
2025-12-19 11:51:18 +11:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Powered by Gitea Version: 1.26.1 Page: 327ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API