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godot/drivers/vulkan
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Thaddeus Crews 04a2ae7ed4 Merge pull request #99119 from Fahien/fahien/raytracing-base
Vulkan raytracing plumbing
2026-01-27 15:18:24 -06:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp
Merge pull request #99119 from Fahien/fahien/raytracing-base
2026-01-27 15:18:24 -06:00
rendering_device_driver_vulkan.h
raytracing: Initial Vulkan support
2026-01-27 16:17:45 +01:00
rendering_shader_container_vulkan.cpp
raytracing: Initial Vulkan support
2026-01-27 16:17:45 +01:00
rendering_shader_container_vulkan.h
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
SCsub
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices
2025-11-26 05:02:22 -06:00
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