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bca97e33cefdf2687ea766fd9bd7032aa98cd0e8
godot/drivers/gles3
History
Arnaud PEZEL 6f114c50a7 Fixes built-In "LIGHT" causing fragment compilation error
Add a rename for shader LIGHT built-in, Fix bug #14537
2017-12-14 14:58:13 +01:00
..
shaders
-Add lightmapper
2017-12-14 09:01:27 -03:00
rasterizer_canvas_gles3.cpp
-Ability to and unwrap lightmap coordinates on import
2017-12-09 14:18:14 -03:00
rasterizer_canvas_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
rasterizer_gles3.cpp
Merge pull request #13264 from zatherz/feature/projectsettings_limits
2017-11-26 16:04:36 -03:00
rasterizer_gles3.h
Add ability to opt-out buffer swapping in VS::draw()
2017-11-25 02:18:28 +01:00
rasterizer_scene_gles3.cpp
-Add lightmapper
2017-12-14 09:01:27 -03:00
rasterizer_scene_gles3.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
rasterizer_storage_gles3.cpp
-Add lightmapper
2017-12-14 09:01:27 -03:00
rasterizer_storage_gles3.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Fixes built-In "LIGHT" causing fragment compilation error
2017-12-14 14:58:13 +01:00
shader_compiler_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
shader_gles3.cpp
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
shader_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
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