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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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bd8df0f21dfa0d9c68d14107bcb4f4b2cc4e099d
godot/drivers
History
Juan Linietsky 6bfaa0f12c shadows were not working in-editor for nvidia, fixed now
2017-02-06 20:18:35 -03:00
..
alsa
Adapt platforms to AudioServer refactoring
2017-01-16 19:19:45 +01:00
convex_decomp
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
gl_context
Move glad files to thirdparty dir
2017-01-06 22:42:19 +01:00
gles2
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
gles3
shadows were not working in-editor for nvidia, fixed now
2017-02-06 20:18:35 -03:00
png
Style: Fix whole-line commented code
2017-01-14 14:52:23 +01:00
pulseaudio
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
rtaudio
Adapt platforms to AudioServer refactoring
2017-01-16 19:19:45 +01:00
unix
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
windows
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
xaudio2
Adapt platforms to AudioServer refactoring
2017-01-16 19:19:45 +01:00
zlib
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
register_driver_types.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
register_driver_types.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
SCsub
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
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