Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
bdf24924e6a1fdc052fd52c46d4c60119ecff4a7
godot/modules/gltf/editor
History
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
..
editor_import_blend_runner.cpp
Fix .blend files with quotation marks in filename fail to import
2024-07-07 18:12:45 -04:00
editor_import_blend_runner.h
Fix .blend files with quotation marks in filename fail to import
2024-07-07 18:12:45 -04:00
editor_scene_exporter_gltf_plugin.cpp
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
editor_scene_exporter_gltf_plugin.h
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
editor_scene_exporter_gltf_settings.cpp
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
editor_scene_exporter_gltf_settings.h
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
editor_scene_importer_blend.cpp
Merge pull request #96782 from aaronfranke/blend-fix-rough-metallic-if-not-unpack
2024-11-29 22:45:56 +01:00
editor_scene_importer_blend.h
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 -07:00
editor_scene_importer_gltf.cpp
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 -07:00
editor_scene_importer_gltf.h
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 -07:00
Powered by Gitea Version: 1.24.5 Page: 574ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API