Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
bebf2e87f277642ebeb14dda2ee2c1945ee97333
godot/servers/rendering/renderer_rd/forward_mobile
T
History
Rémi Verschelde 590628feda Merge pull request #86516 from jsjtxietian/fix-camera-direction
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
..
render_forward_mobile.cpp
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-12 15:44:06 -07:00
render_forward_mobile.h
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-12 15:44:06 -07:00
scene_shader_forward_mobile.cpp
Merge pull request #86516 from jsjtxietian/fix-camera-direction
2024-07-18 10:45:20 +02:00
scene_shader_forward_mobile.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
…
Powered by Gitea Version: 1.26.1 Page: 1056ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API