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bed803fcdacaa060b44059e39f4a0bd054e3441b
godot/drivers/vulkan
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Skyth ba556ebe03 Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
rendering_device_driver_vulkan.h
Refactor rendering driver copy APIs to fix D3D12 issues.
2025-11-26 12:00:02 +03:00
rendering_shader_container_vulkan.cpp
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
rendering_shader_container_vulkan.h
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
SCsub
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices
2025-11-26 05:02:22 -06:00
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