Files
godot/modules/mono/editor/GodotTools
Raul Santos accd05f4ad Use Array.Empty instead of allocating a every time
Use `System.Array.Empty<T>` to get an empty array instead of allocating
a new one every time. Since arrays are immutable there is no need to
allocate them every time.
2021-07-26 03:52:31 +02:00
..
2021-07-23 17:04:53 -04:00