Files
godot/core
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
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2022-02-05 12:31:54 +00:00
2022-03-02 17:02:10 +08:00
2022-03-06 13:03:33 +01:00
2022-01-03 21:27:34 +01:00