This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
c2caaff96a3cf84efbfdd5a38ccf04abd94ca2f5
godot
/
servers
/
rendering
/
storage
T
History
Clay John
8fd92ed867
Merge pull request
#64710
from MinusKube/window-size-crash
...
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
..
camera_attributes_storage.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
camera_attributes_storage.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
environment_storage.cpp
Merge pull request
#60185
from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
environment_storage.h
Merge pull request
#60185
from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.h
Rename
uniform
to
parameter
across the engine
2022-09-01 11:42:57 +03:00
mesh_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
particles_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
render_scene_buffers.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
render_scene_buffers.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.h
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
utilities.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
utilities.h
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00