Files
godot/doc
Pawel Lampe 88d3f14697 Add ability to bake_navigation_mesh off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-05-04 23:00:18 +02:00
..
2022-04-11 02:34:37 +02:00
2022-02-15 00:03:31 +01:00