Files
godot/servers/rendering/rasterizer_rd/shaders
Hugo Locurcio 195540ab90 Remove unused #define from the tonemap shader
It was a leftover from an earlier version of the debanding PR
which used a simpler (but less effective) algorithm.
2020-10-20 19:59:50 +02:00
..
2020-09-18 13:44:25 +02:00
2020-10-18 11:37:12 -07:00
2020-08-13 11:28:45 -03:00
2020-09-18 13:44:25 +02:00
2020-09-18 13:44:25 +02:00
2020-09-18 13:44:25 +02:00