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godot/servers/rendering/renderer_rd/forward_clustered
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Rémi Verschelde 9ce42d176d Merge pull request #76977 from manueldun/light-shader-builtins
Enable the use of all supported builtins on the light shader
2023-06-09 11:04:46 +02:00
..
render_forward_clustered.cpp
Use depth pass mode with normals if required even if Environment is null
2023-06-03 07:56:47 -07:00
render_forward_clustered.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp
Merge pull request #76977 from manueldun/light-shader-builtins
2023-06-09 11:04:46 +02:00
scene_shader_forward_clustered.h
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
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