This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
c455cb65550c19afbbf657a1dbf9af2ca3b603da
godot
/
scene
T
History
Rémi Verschelde
c26b36e0e5
Merge pull request
#84870
from jsjtxietian/add-set-selected-protection
...
Make Tree's `set_selected` check if the TreeItem belongs to the tree
2023-11-14 19:31:47 +01:00
..
2d
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
3d
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
animation
Merge pull request
#83781
from martinfelis/fix-animationplayer-ready-autoplay
2023-11-14 11:27:44 +01:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Display multiplayer authority ID in remote debugger
2023-10-22 14:23:15 +01:00
gui
Merge pull request
#84870
from jsjtxietian/add-set-selected-protection
2023-11-14 19:31:47 +01:00
main
Fix transform notification not getting sent out for RigidBody2D
2023-11-13 15:44:32 +01:00
resources
Merge pull request
#84832
from alesliehughes/fix_use_after_free
2023-11-14 00:03:45 +01:00
theme
Merge pull request
#82653
from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Fix FogMaterial memory leak
2023-11-10 12:13:52 +02:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
…