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c4650540d49df58c83289d4af5a7bd9ea5a336fd
godot/scene
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Marcel Admiraal c4650540d4 Normalise p_up_direction vector in move_and_slide() and
move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 09:56:08 +01:00
..
2d
Normalise p_up_direction vector in move_and_slide() and
2020-06-16 09:56:08 +01:00
3d
Normalise p_up_direction vector in move_and_slide() and
2020-06-16 09:56:08 +01:00
animation
Restore capture caches when missing
2020-06-05 23:26:25 +02:00
audio
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
debugger
Fix resource preview in remote inspector
2020-05-23 11:52:02 +02:00
gui
Merge pull request #39485 from theoway/append_bbcode_animation_bug
2020-06-15 11:03:46 +02:00
main
Change "ParentNode" to "Inherit" in Texture Options
2020-06-14 16:02:00 -05:00
resources
Add generic file icon and its modulation to the 'FileDialog'
2020-06-08 10:31:45 -03:00
register_scene_types.cpp
Move RayShape2D implementation into its own translation unit
2020-06-01 01:52:07 +03:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
scene_string_names.h
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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