Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
c5879dbe078efd902638935ced73bd31dea5804e
godot/modules/gdnative/pluginscript
T
History
Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
..
pluginscript_instance.cpp
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
pluginscript_instance.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
pluginscript_language.cpp
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-19 22:20:30 +10:00
pluginscript_language.h
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-19 22:20:30 +10:00
pluginscript_loader.cpp
Core: Move DirAccess and FileAccess to core/io
2021-06-11 14:52:39 +02:00
pluginscript_loader.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
pluginscript_script.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
pluginscript_script.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
register_types.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
register_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
Powered by Gitea Version: 1.26.1 Page: 335ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API