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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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c613ead5fa2361296cf8d9a80d4648492ff4e16f
godot/scene
History
Juan Linietsky 8bbbb97336 Completed material/2D shader support (missing SCREEN_TEXTURE)
2020-02-11 11:53:29 +01:00
..
2d
Completed material/2D shader support (missing SCREEN_TEXTURE)
2020-02-11 11:53:29 +01:00
3d
Changes to material required to add custom shaders in RD renderer
2020-02-11 11:53:28 +01:00
animation
Refactored RID/RID_Owner to always use O(1) allocation.
2020-02-11 11:53:26 +01:00
audio
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
debugger
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
gui
Bugfixes and ability to better specify filter and repeat modes everywhere.
2020-02-11 11:53:28 +01:00
main
Bugfixes and ability to better specify filter and repeat modes everywhere.
2020-02-11 11:53:28 +01:00
resources
Changes to material required to add custom shaders in RD renderer
2020-02-11 11:53:28 +01:00
register_scene_types.cpp
Basic 2D engine is more or less working, needs more work for editor to be usable.
2020-02-11 11:53:27 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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