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c6400a8fe41f87b0170d2d0a2c843ef9cdb15a1c
godot/modules/mono/editor
History
Raul Santos c2efbf3012 C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
..
Godot.NET.Sdk
Merge pull request #94599 from juanjp600/node-array-export-diagnostic
2024-08-16 23:45:26 +02:00
GodotTools
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
script_templates
* Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute
2024-08-16 07:26:53 +02:00
bindings_generator.cpp
Replace find with contains/has where applicable
2024-05-08 12:37:42 +02:00
bindings_generator.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
code_completion.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
code_completion.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
editor_internal_calls.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
hostfxr_resolver.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
semver.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
semver.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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