Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
c6c8f22fbedcf52bbc3e0412e5df0ec3c1f79af2
godot/modules/lightmapper_rd
History
Rafał Mikrut f7209b459b Initialize class/struct variables with default values in modules/
2021-02-08 10:57:18 +01:00
..
config.py
New lightmapper
2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp
Invert spotlight angle attenuation
2021-02-07 20:10:33 +01:00
lightmapper_rd.h
Initialize class/struct variables with default values in modules/
2021-02-08 10:57:18 +01:00
lm_blendseams.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_common_inc.glsl
Invert spotlight angle attenuation
2021-02-07 20:10:33 +01:00
lm_compute.glsl
Invert spotlight angle attenuation
2021-02-07 20:10:33 +01:00
lm_raster.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
register_types.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
register_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
New lightmapper
2020-05-10 15:59:09 -03:00
Powered by Gitea Version: 1.24.5 Page: 873ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API