Files
godot/modules
lonesurvivor c71a6c6d71 Fix parsing bug which causes range(variable) to crash the engine
problem was a segmentation fault caused by trying to access Vector constants[0] which isn't there if op->arguments.size() is not bigger than one.

- the changed OR condition didn't make sense (always true), should be AND
- changes the "constant" variable to be false per default and gets set to true when there is actually something pushed to "constants"
2017-02-04 20:57:39 +01:00
..
2017-01-14 14:52:23 +01:00
2017-01-14 14:52:23 +01:00
2017-01-14 14:52:23 +01:00
2017-01-15 16:07:51 -03:00
2017-01-15 16:07:51 -03:00
2017-01-16 08:48:24 +01:00
2017-01-15 16:07:51 -03:00