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c84d618b4ea944e5c386d21f45265f9cb6fa783e
godot/scene
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Juan Linietsky f698e2be4f Proper inheritance checking when requesting theem resources
2017-01-11 18:29:59 -03:00
..
2d
Type renames:
2017-01-11 00:52:51 -03:00
3d
Type renames:
2017-01-11 00:52:51 -03:00
animation
Type renames:
2017-01-11 00:52:51 -03:00
audio
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
gui
Proper inheritance checking when requesting theem resources
2017-01-11 18:29:59 -03:00
io
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
main
Added a BACK notification besides QUIT, so they go in separate channels.
2017-01-11 16:42:31 -03:00
resources
Type renames:
2017-01-11 00:52:51 -03:00
register_scene_types.cpp
It is now possible to name layers of different kinds!
2017-01-10 22:20:57 -03:00
register_scene_types.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
scene_string_names.cpp
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
2017-01-10 18:04:33 -03:00
scene_string_names.h
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
2017-01-10 18:04:33 -03:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
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