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godot/scene
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Juan Linietsky c2240a2a71 A promise is a promise, so added ability to load and save shaders as text files, closes #14431
2017-12-26 13:52:09 -03:00
..
2d
Add missing parameter names
2017-12-25 21:19:56 +07:00
3d
Change the rotate function of Spatial to be local, makes more sense. Closes #14569
2017-12-26 12:45:56 -03:00
animation
AnimTreePlayer: fix duplicated properties
2017-12-25 19:26:39 +07:00
audio
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
gui
Removed the InputEvent ID field, which was unused and can cause bugs.
2017-12-26 09:49:31 -03:00
main
Merge pull request #14977 from volzhs/fix-crash-group
2017-12-26 11:43:02 -03:00
resources
A promise is a promise, so added ability to load and save shaders as text files, closes #14431
2017-12-26 13:52:09 -03:00
register_scene_types.cpp
A promise is a promise, so added ability to load and save shaders as text files, closes #14431
2017-12-26 13:52:09 -03:00
register_scene_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_string_names.cpp
Unify degree members and properties
2017-11-10 12:52:07 +01:00
scene_string_names.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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