Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
c9f5288b671ea7dda8a07e9834058438ebe8bbc4
godot/scene
T
History
Max Hilbrunner fc9fad925b Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
..
2d
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
3d
Merge pull request #16359 from Noshyaar/convert
2018-05-03 21:24:03 +02:00
animation
Fix Coverity reports of uninitialized scalar variable
2018-04-19 15:20:45 +02:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
2018-05-05 07:01:04 +02:00
main
Merge pull request #18514 from neikeq/api-hash-fixes
2018-05-03 14:36:32 +02:00
resources
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
2018-05-05 07:01:04 +02:00
register_scene_types.cpp
WIP Polygon2D weight editing
2018-05-02 11:01:12 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Powered by Gitea Version: 1.26.1 Page: 200ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API