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cae6f0bda282c8e831cbae5d45cfaa4e841ff3bf
godot
/
modules
/
csg
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Marcel Admiraal
63f4e92195
Use is_equal_approx() instead of vertex_snap when checking if ray is
...
colliding with equiplanar CSG faces.
2020-06-29 18:21:15 +01:00
..
doc_classes
…
icons
…
config.py
…
csg_gizmos.cpp
Split
Geometry
singleton into
Geometry2D
and
Geometry3D
2020-05-27 14:28:34 +03:00
csg_gizmos.h
…
csg_shape.cpp
Split
Geometry
singleton into
Geometry2D
and
Geometry3D
2020-05-27 14:28:34 +03:00
csg_shape.h
…
csg.cpp
Use is_equal_approx() instead of vertex_snap when checking if ray is
2020-06-29 18:21:15 +01:00
csg.h
…
register_types.cpp
…
register_types.h
…
SCsub
…