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cae6f0bda282c8e831cbae5d45cfaa4e841ff3bf
godot/modules/lightmapper_rd
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Andrii Doroshenko (Xrayez) 69d5de632e Split Geometry singleton into Geometry2D and Geometry3D
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
..
config.py
…
lightmapper_rd.cpp
Split Geometry singleton into Geometry2D and Geometry3D
2020-05-27 14:28:34 +03:00
lightmapper_rd.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
lm_blendseams.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_common_inc.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_compute.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_raster.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
register_types.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
register_types.h
…
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