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caef2be758e52ecbe5234d2e5fe941619cd1c4f8
godot/modules/lightmapper_rd
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Juan Linietsky caef2be758 Tiny fix for lightmapper DDA
- Ensures only one axis advances at a time
- This fixes extremely corner cases where the DDA may skip over geometry
2024-01-10 10:39:56 +01:00
..
config.py
Disable lightmapper_rd module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 12:00:55 +01:00
lightmapper_rd.h
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-13 17:57:25 -03:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-13 17:57:25 -03:00
lm_compute.glsl
Tiny fix for lightmapper DDA
2024-01-10 10:39:56 +01:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
2023-10-13 14:33:55 -03:00
register_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
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