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cb7fdad3b4377bfa2bf866302e2e788c8a03ece8
godot
/
servers
/
rendering
/
renderer_rd
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shaders
/
forward_mobile
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clayjohn
ca23d06a31
Re-implement the PSSM_SPLITS debug option
...
This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
2023-04-28 17:53:56 -07:00
..
scene_forward_mobile_inc.glsl
Make screen texture and depth texture work in Multiview
2023-01-25 13:35:01 +11:00
scene_forward_mobile.glsl
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00