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cbd519f1f4ffcf0aeeed2c6cf2b761defd9ffb87
godot/core/input
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Marcel Admiraal e0d4e840b4 Implement half axis and inverted axis mapping.
2020-05-13 10:33:32 +01:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
[Windows] Add support for the WinTab API for pen input.
2020-05-05 14:16:02 +03:00
input_event.h
Update game controller enums.
2020-05-13 10:33:32 +01:00
input_map.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input_map.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input.cpp
Implement half axis and inverted axis mapping.
2020-05-13 10:33:32 +01:00
input.h
Implement half axis and inverted axis mapping.
2020-05-13 10:33:32 +01:00
SCsub
Input: Drop obsolete versions of SDL gamecontrollerdb
2020-04-28 14:51:44 +02:00
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