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godot/scene
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Rémi Verschelde edf61c077c Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10
2022-05-10 15:08:32 +02:00
..
2d
Merge pull request #51591 from Calinou/call-group-default-immediate
2022-05-10 14:52:23 +02:00
3d
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10
2022-05-10 15:08:32 +02:00
animation
Fix error spam when tweened node leaves tree
2022-05-05 17:57:25 +02:00
audio
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
debugger
Rename profiler "Idle Time" to "Process Time"
2022-05-05 20:23:47 +02:00
gui
Add fill_mode to ProgressBar
2022-05-10 19:34:48 +08:00
main
Merge pull request #51591 from Calinou/call-group-default-immediate
2022-05-10 14:52:23 +02:00
multiplayer
remove child on despawn instead of just queue_delete
2022-05-05 08:50:21 -05:00
resources
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10
2022-05-10 15:08:32 +02:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Merge pull request #60597 from reduz/missing-node-resource-placeholders
2022-05-05 15:57:50 +02:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
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