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cd367b3da3fead07e2e97bb22632f41f70f83fb9
godot/servers/rendering/renderer_rd/forward_clustered
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Dario 427ba09efc Fix soft shadows by increasing the bit count for specialization constants.
2024-10-28 10:26:50 -03:00
..
render_forward_clustered.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
render_forward_clustered.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
scene_shader_forward_clustered.cpp
Make OUTPUT_IS_SRGB/CLIP_SPACE_FAR shader built-ins global
2024-10-24 12:32:05 +03:00
scene_shader_forward_clustered.h
Fix soft shadows by increasing the bit count for specialization constants.
2024-10-28 10:26:50 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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