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cdcb208eb9d4e8cc5aef8a6977d2ecb6ebbd5f24
godot/drivers/vulkan
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Rémi Verschelde 8c0f175c94 Decouple RenderingServer from as much of the codebase as possible
Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Decouple RenderingServer from as much of the codebase as possible
2026-03-03 12:48:07 +01:00
rendering_context_driver_vulkan.h
Decouple RenderingServer from as much of the codebase as possible
2026-03-03 12:48:07 +01:00
rendering_device_driver_vulkan.cpp
Decouple RenderingServer from as much of the codebase as possible
2026-03-03 12:48:07 +01:00
rendering_device_driver_vulkan.h
Decouple RenderingServer from as much of the codebase as possible
2026-03-03 12:48:07 +01:00
rendering_shader_container_vulkan.cpp
raytracing: Initial Vulkan support
2026-01-27 16:17:45 +01:00
rendering_shader_container_vulkan.h
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
SCsub
Vulkan: Update VMA to 3.3.0
2026-02-04 11:22:17 +01:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices
2025-11-26 05:02:22 -06:00
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