d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
36 lines
1.4 KiB
XML
36 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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Class that has everything pertaining to a world.
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</brief_description>
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<description>
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Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
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The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The World's [Environment].
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</member>
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<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
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The World's fallback_environment will be used if the World's [Environment] fails or is missing.
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</member>
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<member name="scenario" type="RID" setter="" getter="get_scenario">
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The World's visual scenario.
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</member>
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<member name="space" type="RID" setter="" getter="get_space">
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The World's physics space.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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