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cebefc9f5d26bc5207e6ba399e67a82f76216f13
godot/servers/rendering/renderer_rd/environment
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Bastiaan Olij e886a7af81 Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
..
fog.cpp
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-16 09:50:45 -08:00
fog.h
Refactor ShaderData & fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
gi.cpp
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-16 09:53:12 -08:00
gi.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
sky.h
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
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