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godot/servers/rendering/renderer_rd/forward_clustered
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Rémi Verschelde 2597f60de1 Merge pull request #88830 from beiller/bugfix/taa_xr_fix
Add fix for TAA passes rendering black meshes on XR
2024-03-26 13:45:10 +01:00
..
render_forward_clustered.cpp
Merge pull request #88830 from beiller/bugfix/taa_xr_fix
2024-03-26 13:45:10 +01:00
render_forward_clustered.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
scene_shader_forward_clustered.cpp
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-07 17:40:49 +01:00
scene_shader_forward_clustered.h
Enhance checks and user experience around tangents.
2023-11-01 22:40:42 +01:00
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